Rendering a mountain with normal map presets

August 3, 2011
Process , , , ,

This post describes Maya rendering techniques we have used to create a mountain range, with pre-glacial, V-shaped valleys, for ourĀ Glacial Structures animation.

Maya has some fun (and useful) preset render settings for quick renders. To find them, right-click on a new render layer, and then attributes:

..and then open up one of the many presets: ambient occlusion, luminance depth or normal map:

Maya’s normal map preset changes the color of the object, depending on the angle between each point on the surface (its normal) and the position of the camera. Different facing ratios between object surfaces and the camera are assigned different colors:


More mountains:

Almost finished!

"I wonder what Piglet is doing.", thought Pooh. "I wish I were there doing it, too."

- A.A. Milne, Winnie-the-Pooh