- Edgerton Center offers again EC.210 Visualization in Mathematics, Science, and Technology Education
- Erika Lu, MIT Class of 2017, joins ARTEMiS as a student assistant
- Dr. Violeta Ivanova teaches visualization in Pakistan
- 3D modeling and texturing the astronaut for Human Motion in Microgravity
- ARTEMiS presents at SIGGRAPH 2013
- What’s your flavor of visualization?
- Visual artist Betsy Skrip joins MIT ARTEMiS
- ARTEMiS and ICAP collaborate in Lyon, France
This post describes Maya rendering techniques we have used to create a mountain range, with pre-glacial, V-shaped valleys, for our Glacial Structures animation.
Maya has some fun (and useful) preset render settings for quick renders. To find them, right-click on a new render layer, and then attributes:
..and then open up one of the many presets: ambient occlusion, luminance depth or normal map:
Maya’s normal map preset changes the color of the object, depending on the angle between each point on the surface (its normal) and the position of the camera. Different facing ratios between object surfaces and the camera are assigned different colors:
"I wonder what Piglet is doing.", thought Pooh. "I wish I were there doing it, too."- A.A. Milne, Winnie-the-Pooh