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	<title>MIT ARTEMiS Visualization Group</title>
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		<title>What&#8217;s your flavor of visualization?</title>
		<link>http://mit-artemis.org/2012/visualization-style-guide/</link>
		<comments>http://mit-artemis.org/2012/visualization-style-guide/#comments</comments>
		<pubDate>Thu, 20 Sep 2012 19:00:13 +0000</pubDate>
		<dc:creator>violeta</dc:creator>
				<category><![CDATA[Process]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[AfterEffects]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Photoshop]]></category>

		<guid isPermaLink="false">http://mit-artemis.org/?p=2043</guid>
		<description><![CDATA[We are often asked what it takes to create a visualization. The answer is always the same: it depends. What kind of visualization? 2d or 3d? Still or animated? Conceptual or photorealistic? Pre-rendered or interactive in real time? Since the<span class="ellipsis">&#8230;</span><div class="read-more"><a href="http://mit-artemis.org/2012/visualization-style-guide/">Read more &#8250;</a></div><!-- end of .read-more -->]]></description>
				<content:encoded><![CDATA[<p>We are often asked what it takes to create a visualization. The answer is always the same: it depends. What kind of visualization? 2d or 3d? Still or animated? Conceptual or photorealistic? Pre-rendered or interactive in real time? Since the effort involved &#8211; hence the artistic skills needed &#8211; to create a visualization vary greatly between different styles, we have developed a simple reference guide for our collaborators. Check out the <a title="ARTEMiS VIsualization Style Guide" href="http://mit-artemis.org/wp-content/uploads/2012/09/ARTEMiS_StyleGuide.pdf" target="_blank">ARTEMiS Visualization Style Guide</a> and pick your flavor of visualization! The style guide is meant to be a starting point and is in no way comprehensive. If you have a specific project in mind, <a title="Contact ARTEMiS" href="http://mit-artemis.org/forum/contact/">contact us</a> to discuss in more detail. We not only create visualizations, but also provide advice on what style of visualization might be most appropriate to represent specific content.</p>
<p><a title="ARTEMiS Visualization Style Guide" href="http://mit-artemis.org/wp-content/uploads/2012/09/ARTEMiS_StyleGuide.pdf" target="_blank"><img class="alignleft size-full wp-image-2056" title="Visualization Styles" src="http://mit-artemis.org/wp-content/uploads/2012/09/icecreamcones.png" alt="" width="750" height="222" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Visual artist Betsy Skrip joins MIT ARTEMiS</title>
		<link>http://mit-artemis.org/2012/betsy-skrip-joins-artemis/</link>
		<comments>http://mit-artemis.org/2012/betsy-skrip-joins-artemis/#comments</comments>
		<pubDate>Wed, 29 Aug 2012 23:01:28 +0000</pubDate>
		<dc:creator>violeta</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Team]]></category>

		<guid isPermaLink="false">http://mit-artemis.org/?p=1998</guid>
		<description><![CDATA[ARTEMiS and OEIT welcome Elizabeth (Betsy) Skrip to our team! Betsy joined MIT in July 2012 as an Educational Technology Consultant in Graphic Arts and Design, bringing her remarkable skills and experience in scientific illustration, animation, and design. Currently, Betsy<span class="ellipsis">&#8230;</span><div class="read-more"><a href="http://mit-artemis.org/2012/betsy-skrip-joins-artemis/">Read more &#8250;</a></div><!-- end of .read-more -->]]></description>
				<content:encoded><![CDATA[<p>ARTEMiS and OEIT welcome Elizabeth (Betsy) Skrip to our team! Betsy joined MIT in July 2012 as an Educational Technology Consultant in Graphic Arts and Design, bringing her remarkable <a title="Betsy Skrip's personal website" href="http://www.betsyskrip.com" target="_blank">skills and experience</a> in scientific illustration, animation, and design. Currently, Betsy is designing graphic assets for our <a title="3D interactive tectonics" href="http://mit-artemis.org/portfolio/tectonics/">3D plate tectonics interactive visualizations</a> and also developing ARTEMiS&#8217;s visualization style guide. In the fall semester, she will be busy creating 3D animation as well as developing visualization training curriculum for IAP and Spring 2013. Betsy holds a Master of Fine Arts degree in Medical Illustration from Rochester Institute of Technology and B.S. <em>summa cum laude</em> in Biology from the College of New Rochelle.</p>
]]></content:encoded>
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		<item>
		<title>ARTEMiS and ICAP collaborate in Lyon, France</title>
		<link>http://mit-artemis.org/2012/artemis-and-icap-in-lyon/</link>
		<comments>http://mit-artemis.org/2012/artemis-and-icap-in-lyon/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 23:19:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://mit-artemis.org/?p=1241</guid>
		<description><![CDATA[Violeta and Krista are spending February in beautiful Lyon, France, working with ICAP  (Innovation Conception et Accompagnement pour la Pédagogie) at the University Lyon 1. The ARTEMiS team is collaborating with ICAP on 3D interactive visualizations, such as Unity-based games, for<span class="ellipsis">&#8230;</span><div class="read-more"><a href="http://mit-artemis.org/2012/artemis-and-icap-in-lyon/">Read more &#8250;</a></div><!-- end of .read-more -->]]></description>
				<content:encoded><![CDATA[<p>Violeta and Krista are spending February in beautiful Lyon, France, working with <a title="ICAP website" href="http://icap.univ-lyon1.fr" target="_blank">ICAP</a>  (Innovation Conception et Accompagnement pour la Pédagogie) at the University Lyon 1. The ARTEMiS team is collaborating with ICAP on 3D interactive visualizations, such as Unity-based games, for science education. Pictured below are (from left to right) 3D artist Olivier Rastello, engineer Tom Rivière, and 3D artist Frédéric Urien in one of ICAP&#8217;s editing suites. See the <a title="Anatomie 3D website" href="http://anatomie3d.univ-lyon1.fr/" target="_blank">Anatomie 3D</a> website for some amazing 3D visualizations, which ICAP&#8217;s artists have created together with science professor Dr. Patrice Thiriet.</p>
<p>The weather in Lyon is cold this winter &#8211; see below the frozen fountain at Place des Terreaux! &#8211; but the welcome for ARTEMiS is warm!</p>
<p><a href="http://mit-artemis.org/wp-content/uploads/2012/02/lyon-montage.jpg"><img class="alignleft size-full wp-image-1944" title="ARTEMiS at ICAP, University of Lyon 1" src="http://mit-artemis.org/wp-content/uploads/2012/02/lyon-montage.jpg" alt="" width="864" height="1368" /></a></p>
<p>Counterclockwise from top: Olivier Rastello, Tom Rivière, and Frédéric Urien (left to right) in ICAP&#8217;s editing suite; Frédéric works in Unity; Olivier and Tom welcome ARTEMiS; Place des Terreaux in Lyon; frozen fountain &#8211; it&#8217;s cold in Lyon!</p>
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		<item>
		<title>Creating the Lantos animation</title>
		<link>http://mit-artemis.org/2011/creating-lantos-animation/</link>
		<comments>http://mit-artemis.org/2011/creating-lantos-animation/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 20:08:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Process]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[AfterEffects]]></category>
		<category><![CDATA[Humanoid]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://mit-artemis.org/?p=918</guid>
		<description><![CDATA[This post outlines our process of creating the animation of intra-aural imaging with a new scanner developed by Lantos Technologies. The animation included both humanoid and mechanical models and we used a range of techniques that can be applied to<span class="ellipsis">&#8230;</span><div class="read-more"><a href="http://mit-artemis.org/2011/creating-lantos-animation/">Read more &#8250;</a></div><!-- end of .read-more -->]]></description>
				<content:encoded><![CDATA[<p>This post outlines our process of creating the animation of intra-aural imaging with a new scanner developed by Lantos Technologies. The animation included both humanoid and mechanical models and we used a range of techniques that can be applied to other projects as well. For reference, here is the final animation:</p>
<p style="text-align: center;"><iframe src='http://player.vimeo.com/video/33699623?title=1&amp;byline=1&amp;portrait=1' width='400' height='225' frameborder='0'></iframe></p>
<h4>Meet with AMPS and the Lantos team:</h4>
<p>In this first meeting we made sure everyone was on the same page as to the content of the animation, the technical aspects of the intra-aural scanning process, and the level of detail required. We even watched a demo of the device.</p>
<h4>Draw storyboards:</h4>
<p>Violeta created a storyboard that outlined the main story points of the animation and sent it to AMPS and the Lantos team. This catalyzed a discussion about misconceptions and rendering style. The storyboard takes the script to a visual level and serves as a guide for creating animations and camera movements later.</p>
<h4>Build 3D models:</h4>
<p>While Violeta puzzled out camera angles and story points, Krista created 3D models. The Lantos team provided a 3D Solidworks mesh of their device, which we imported to Maya. The human head (with an inner ear canal), and the CM membrane or inflatable balloon of the device had to be created from scratch.</p>
<p>To ensure the human head was symmetrical, only half was sculpted at a time. When the geometry on one side of the face changed, Maya would update the other side in real time. The two halves were eventually &#8220;sewn&#8221; together. This next screen shot illustrates the symmetrical modeling technique.</p>
<p><img class="aligncenter size-full wp-image-1738" title="Symmetric modeling technique in Maya " src="http://mit-artemis.org/wp-content/uploads/2012/08/lantos1.png" alt="" width="300" height="238" /></p>
<p>We made many attempts to create hair, eyelashes, and eyebrows, using Maya&#8217;s hair, fur, and paint effects tools, and we obtained some promising results, but we opted not to include hair in the final render. Without hair, the head looked like a plausible mannequin; with hair, the head blurred the lines between realism and abstraction. The end result of a head with hair looked like the image below, in the uncomfortable &#8220;uncanny valley&#8221; of nearly human, but not quite.</p>
<p><img class="aligncenter size-full wp-image-1739" title="&quot;Uncanny valley&quot; - this Maya model with hair was rejected" src="http://mit-artemis.org/wp-content/uploads/2012/08/lantos2.jpeg" alt="" width="300" height="168" /></p>
<h4>Create UV texture maps:</h4>
<p>We texture mapped only the human head and eyes. We used procedural materials for the other models, since they did not need a specific pattern or color like a human faces. Our head model had only a few nooks and crannies, so spherical projection mapping was ideal for creating a map without much overlap.</p>
<p>Here is an image of what the UV map of the head looked like without color:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1741" title="UV texture map of the head without color" src="http://mit-artemis.org/wp-content/uploads/2012/08/lantos3.jpeg" alt="" width="300" height="300" /></p>
<p>Krista used a photo of her own face to simulate some of the skin color and texture, and touched up the eyes and nose with a paintbrush in Photoshop. The biggest challenge in UV mapping is to make sure there are no &#8220;seams&#8221;; you do this by making sure the color is the same on either side of any separate UV edges.</p>
<p>Here is what the final texture map of the face looked like:</p>
<p style="text-align: center;"><img class="aligncenter  wp-image-1744" title="UV texture map of the head with color" src="http://mit-artemis.org/wp-content/uploads/2012/08/lantos4.jpeg" alt="" width="311" height="311" /></p>
<p>For the human head model, we also used a subsurface scattering material, which mimics organic materials that are translucent near their surface. When light hits the model, some passes through and is scattered beneath the surface of the material: this is what makes ears glow red when you shine a light through them.</p>
<h4>Animate:</h4>
<p>We used a variety of deformers to create animations of the device&#8217;s CM inserting, inflating, scanning, deflating, and retracting; including:</p>
<p><strong>Blend shapes</strong><br />
This is when Maya interpolates between two or more models with the same number of polygons, i.e., a sphere morphs into a cube. We used this deformer for inflating and deflating the CM membrane, morphing the ear canal, and opening the jaw.</p>
<p><strong>Lattice deformers</strong><br />
This creates a &#8220;cage&#8221; or lattice around a model; deforming the cage will deform the model inside. We used this deformer to make the CM membrane conform to the shape of the ear canal during insertion and retraction.</p>
<p><strong>Bend deformer</strong><br />
We used this deformer to bend the deflated CM membrane.</p>
<p><strong>Translations and rotations</strong><br />
These were used to animate movement of cameras and the device. To simplify the animation of the device, we only animated the CM membrane, and &#8220;parented&#8221; the device to this model, so that it followed its insertion and retraction movements.</p>
<h4>Render images:</h4>
<p>We rendered the animation from multiple camera angles and included many render passes per camera: a beauty or color layer, a transparency layer, and a separate layer for the CM membrane and the probe. These layers were combined in After Effects. To save rendering time, we decided to exclude some render features, e.g., the final gather feature, which simulates light bouncing and reflecting off every object in a scene, giving realistically lit and colored results.</p>
<p>Here is an image with final gather on the left and without it on the right (the left took 37 seconds to render, the right took 7 seconds):</p>
<table>
<tbody>
<tr>
<td><img class="aligncenter  wp-image-1757" title="Rendered image with final gather" src="http://mit-artemis.org/wp-content/uploads/2012/08/lantos5.jpeg" alt="" width="230" height="128" /></td>
<td><img class="aligncenter  wp-image-1758" title="Rendered image without final gather" src="http://mit-artemis.org/wp-content/uploads/2012/08/lantos6.jpeg" alt="" width="230" height="128" /></td>
</tr>
</tbody>
</table>
<h4>Composite images into the final animation:</h4>
<p>We composited the renders from Maya and added effects in After Effects. This included changing the color of the CM membrane (when it turns orange or blinks a lighter color), creating transparency effects, adding light, and stylizing some of the renders with &#8220;cartoon&#8221; lines and fills.</p>
<p>Here is a screen shot of one of the After Effects compositions:</p>
<p><img class="aligncenter size-full wp-image-1761" title="AfterEffects composition" src="http://mit-artemis.org/wp-content/uploads/2012/08/lantos7.png" alt="" width="300" height="155" /></p>
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		<item>
		<title>2D painting and animation for &#8220;Slope&#8221;</title>
		<link>http://mit-artemis.org/2011/2d-painting-for-slope/</link>
		<comments>http://mit-artemis.org/2011/2d-painting-for-slope/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 15:53:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Process]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[AfterEffects]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Painting]]></category>
		<category><![CDATA[Photoshop]]></category>

		<guid isPermaLink="false">http://mit-artemis.org/?p=797</guid>
		<description><![CDATA[For the short film Slope, we used a range of visual media: live video footage, 3D animation, and 2D animation. This articles outlines some techniques we applied to create the 2D animation and stills, using Photoshop, Illustrator, and After Effects. Painting The<span class="ellipsis">&#8230;</span><div class="read-more"><a href="http://mit-artemis.org/2011/2d-painting-for-slope/">Read more &#8250;</a></div><!-- end of .read-more -->]]></description>
				<content:encoded><![CDATA[<p>For the short film <a title="ARTEMiS @ MIT collection on TechTV: Slope" href="http://techtv.mit.edu/collections/artemis:2134/videos/13983-slope" target="_blank">Slope</a>, we used a range of visual media: live video footage, 3D animation, and 2D animation. This articles outlines some techniques we applied to create the 2D animation and stills, using Photoshop, Illustrator, and After Effects.</p>
<h4>Painting</h4>
<p>The skier paintings were made with a digital workflow. This can save time; modern tablets simulate pen and paper drawing, and raster editors like Photoshop are more forgiving than traditional materials. This video demonstrates the painting process:</p>
<p style="text-align: center;"> <iframe src='http://player.vimeo.com/video/34051271?title=1&amp;byline=1&amp;portrait=1' width='400' height='225' frameborder='0'></iframe></p>
<p style="text-align: left;">(Note that the video above is a real-time screen capture of Krista&#8217;s drawing and painting the skier. Feel free to fast forward, as needed for training purposes.)</p>
<p>To ensure accurate proportions, lines were traced directly from stills from the Women Ski Jumping USA video. The most challenging part of the render became the shading: using light and shadow to convincingly depict the form of the skier.</p>
<p style="text-align: center;"><img class="aligncenter  wp-image-1713" title="&quot;Slope&quot; process - lighting and shading" src="http://mit-artemis.org/wp-content/uploads/2012/08/slope1.jpeg" alt="" width="300" height="278" /></p>
<p>We used the medical illustration convention of an upper left light source. Cool shadows are in lower right areas, where this light would be occluded. At the bottom right edges of the skier, there are reflection highlights. This conveys a sense of a shiny, or reflective material. The sharper the highlight, the glossier the surface.</p>
<h4>After Effects &#8211; Animating<span style="text-decoration: underline;"><br />
</span></h4>
<p>After Effects is not only a powerful effects tool (for color-correcting film scenes, creating explosions, or masking out unwanted objects, among many others), but also a powerful compositing and animating tool. For Slope, we used After Effects in all three roles. It has an intuitive, graphical user interface. The timeline is easily navigated; you can zoom in to individual frames for fine-scale changes, and zoom out to see the entire timeline:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1714" title="&quot;Slope&quot; process - AfterEffects timeline" src="http://mit-artemis.org/wp-content/uploads/2012/08/slope2.png" alt="" width="300" height="90" /></p>
<h4>Graph editor</h4>
<p>Just like Maya and other animation softwares, you can adjust speed, acceleration, and deceleration of any object&#8217;s key frames, by tweaking curves in the AfterEffects graph editor. To get a smooth deceleration for the skier in Slope, the graph editor helped to make her deceleration came to an eased stop:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1715" title="&quot;Slope&quot; process - deceleration in AfterEffect's graph editor" src="http://mit-artemis.org/wp-content/uploads/2012/08/slope3.png" alt="" width="300" height="203" /></p>
<p>In addition to tinkering with speeds (for spatial variables like rotation, position and scale), you can also adjust the values themselves over time (this is used by default for temporal variables like opacity, color corrections and other visual effects). Here&#8217;s a graph editor view showing change in opacity from 85 to 100%:</p>
<p style="text-align: center;"><img class="aligncenter  wp-image-1717" title="&quot;Slope&quot; process - opacity adjustment in AfterEffect's graph editor" src="http://mit-artemis.org/wp-content/uploads/2012/08/slope4.png" alt="" width="300" height="226" /></p>
<h4>Cross-software workflows</h4>
<p>After Effects integrates very well with tools such as Illustrator and Photoshop. For example, importing a Photoshop image into AfterEffects creates a composition with nested layers inside, corresponding to the Photoshop file&#8217;s layers. This feature can be used to animate paintings by flickering highlight layers on and off or by moving foreground objects faster than background objects (a parallax effect).</p>
<h4>Animating drawn lines</h4>
<p>To create the effect of lines being drawn on graph paper, you can import pre-drawn Bezier curves into After Effects. Here&#8217;s a set of curves drawn first in Illustrator:</p>
<p style="text-align: center;"><img class="aligncenter  wp-image-1718" title="&quot;Slope&quot; process - creating curves in Illustrator" src="http://mit-artemis.org/wp-content/uploads/2012/08/slope5.png" alt="" width="300" height="296" /></p>
<p>Using the Effects -&gt; Generate -&gt; Stroke feature, you can copy and paste the curves into a solid layer in After Effects, and use key frames to time their drawing.</p>
<p>Here&#8217;s a screenshot of the working After Effects file, including many layers of images, sounds, and solids (containing the drawn stroke lines) for each scene:</p>
<p style="text-align: center;"><img class="aligncenter  wp-image-1719" title="&quot;Slope&quot; process - the AfterEffects project" src="http://mit-artemis.org/wp-content/uploads/2012/08/slope6.png" alt="" width="300" height="207" /></p>
<h4></h4>
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		<title>Fluvial modeling &#8211; research and sketches</title>
		<link>http://mit-artemis.org/2011/fluvial-modeling-sketches/</link>
		<comments>http://mit-artemis.org/2011/fluvial-modeling-sketches/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 15:36:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Process]]></category>
		<category><![CDATA[Fluvial]]></category>
		<category><![CDATA[Geology]]></category>
		<category><![CDATA[Preproduction]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Sketches]]></category>

		<guid isPermaLink="false">http://mit-artemis.org/?p=769</guid>
		<description><![CDATA[Here is a photoshop sketch of (what we had hoped would be) the blue print for our upcoming 3D fluvial model for Visual Earth. The sketch shows how a river changes its course over roughly sixty years; the faintest river<span class="ellipsis">&#8230;</span><div class="read-more"><a href="http://mit-artemis.org/2011/fluvial-modeling-sketches/">Read more &#8250;</a></div><!-- end of .read-more -->]]></description>
				<content:encoded><![CDATA[<p>Here is a photoshop sketch of (what we had hoped would be) the blue print for our upcoming 3D fluvial model for <a title="Animations for “Visual Earth”" href="http://test.mit-artemis.org/portfolio/geology/">Visual Earth</a>. The sketch shows how a river changes its course over roughly sixty years; the faintest river outlines are the oldest.</p>
<p><img class="aligncenter size-full wp-image-1700" title="Fluvial modeling sketch 1" src="http://mit-artemis.org/wp-content/uploads/2012/08/fluvial1.jpeg" alt="" width="300" height="277" /><br />
As the river ages, its meanders become more pronounced and loopy. The inside bends accrete successions of sandy point bar beds (shown as yellowy repeating curves), while the outside bends carve deeper and deeper into steep cliffs. The meanders in the river can become so circular, that eventually the loop pinches off, leaving an oxbow lake. The newly straightened river then begins the increasing-sinuosity process all over again, and the lake often dries up or fills with silt.</p>
<p><img class="aligncenter size-full wp-image-1702" title="Fluvial modeling sketch 2" src="http://mit-artemis.org/wp-content/uploads/2012/08/fluvial2.jpeg" alt="" width="300" height="277" /></p>
<p>After further reading on fluvial deposition and looking at many a research image, we realized that we could not have such a lovely, loopy, meandering stream as we had originally imagined, if we also wanted to have a lot of sandy, well-defined bedforms. Like all our visualizations, the 3D fluvial model has to balance artistic value with scientific accuracy.</p>
<p><img class="aligncenter size-full wp-image-1703" title="Fluvial modeling sketch 3" src="http://mit-artemis.org/wp-content/uploads/2012/08/fluvial3.jpeg" alt="" width="300" height="277" /></p>
<p>&nbsp;</p>
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		<title>We are at SIGGRAPH 2011</title>
		<link>http://mit-artemis.org/2011/we-are-at-siggraph/</link>
		<comments>http://mit-artemis.org/2011/we-are-at-siggraph/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 17:43:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://mit-artemis.org/?p=546</guid>
		<description><![CDATA[We are currently attending SIGGRAPH 2011 in Vancouver, Canada. If you are here and would like to learn more about ARTEMiS or just chat with us, please contact us by email or call Violeta at 617.252.1383.]]></description>
				<content:encoded><![CDATA[<p>We are currently attending <a title="SIGGRAPH conference website" href="http://www.siggraph.org/s2011" target="_blank">SIGGRAPH 2011</a> in Vancouver, Canada. If you are here and would like to learn more about ARTEMiS or just chat with us, please contact us by email or call Violeta at 617.252.1383.</p>
<p><img class="aligncenter size-full wp-image-1696" title="Violeta and Krista discuss science visualization tools with a colleague from Adobe at the Vancouver Convention Center. " src="http://mit-artemis.org/wp-content/uploads/2012/08/violeta+krista+wilmut.jpeg" alt="" width="600" height="452" /></p>
<p style="text-align: center;">
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		<title>Rendering a mountain with normal map presets</title>
		<link>http://mit-artemis.org/2011/glacial-mountain-modeling/</link>
		<comments>http://mit-artemis.org/2011/glacial-mountain-modeling/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 16:24:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Process]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Geology]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Modeling]]></category>

		<guid isPermaLink="false">http://mit-artemis.org/?p=509</guid>
		<description><![CDATA[This post describes Maya rendering techniques we have used to create a mountain range, with pre-glacial, V-shaped valleys, for our Glacial Structures animation. Maya has some fun (and useful) preset render settings for quick renders. To find them, right-click on a new<span class="ellipsis">&#8230;</span><div class="read-more"><a href="http://mit-artemis.org/2011/glacial-mountain-modeling/">Read more &#8250;</a></div><!-- end of .read-more -->]]></description>
				<content:encoded><![CDATA[<p>This post describes Maya rendering techniques we have used to create a mountain range, with pre-glacial, V-shaped valleys, for our <a title="ARTEMiS @ MIT on TechTV: Glacial Structures Animation" href="http://techtv.mit.edu/collections/artemis:2069/videos/14303-glacial-structures" target="_blank">Glacial Structures animation</a>.</p>
<p>Maya has some fun (and useful) preset render settings for quick renders. To find them, right-click on a new render layer, and then attributes:</p>
<p><img class="block-clear" title="Render layer right-click options" src="http://www.kshapton.com/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-02-at-5.14.56-PM.png" alt="" width="202" height="211" /></p>
<p>..and then open up one of the many presets: ambient occlusion, luminance depth or normal map:</p>
<p><img class="block-clear alignnone" title="Render layer attribute editor" src="http://www.kshapton.com/blog/wp-content/uploads/2011/08/Screen-shot-2011-08-02-at-5.13.10-PM1.png" alt="" width="336" height="180" /></p>
<p>Maya&#8217;s normal map preset changes the color of the object, depending on the angle between each point on the surface (its normal) and the position of the camera. Different facing ratios between object surfaces and the camera are assigned different colors:</p>
<p><img class="block-clear" title="geology" src="http://www.kshapton.com/blog/wp-content/uploads/2011/08/geology2.jpg" alt="" width="368" height="276" /></p>
<p>Night:<br />
<a href="http://www.kshapton.com/blog/wp-content/uploads/2011/08/geology1.jpg"><br />
</a><img class="block-clear" title="geology" src="http://www.kshapton.com/blog/wp-content/uploads/2011/08/geology5.jpg" alt="" width="368" height="276" /><a href="http://www.kshapton.com/blog/wp-content/uploads/2011/08/geology4.jpg"><br />
</a></p>
<p>More mountains:<br />
<img class="block-clear" title="Bigger mountain range" src="http://www.kshapton.com/blog/wp-content/uploads/2011/08/geology21-1024x576.jpg" alt="" width="368" height="208" /><a href="http://www.kshapton.com/blog/wp-content/uploads/2011/08/geology3.jpg"><br />
</a></p>
<p>Almost finished!<br />
<img class="block-clear" title="mountains" src="http://www.kshapton.com/blog/wp-content/uploads/2011/08/mountains-1024x576.jpg" alt="" width="368" height="208" /><a href="http://www.kshapton.com/blog/wp-content/uploads/2011/08/geology.jpg"><br />
</a></p>
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		<title>Violeta at GRC on Visualization in Science and Education</title>
		<link>http://mit-artemis.org/2011/violeta-conference/</link>
		<comments>http://mit-artemis.org/2011/violeta-conference/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 00:54:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://mit-artemis.org/?p=242</guid>
		<description><![CDATA[At the Gordon Research Conference on Visualization in Science and Education in Rhode Island, July 7-12, team leader Violeta Ivanova presented a poster titled &#8220;Visualization in Mathematics, Science, and Technology Education: Curriculum Development, Student Portfolios, and Lessons Learned from a New Undergraduate Subject<span class="ellipsis">&#8230;</span><div class="read-more"><a href="http://mit-artemis.org/2011/violeta-conference/">Read more &#8250;</a></div><!-- end of .read-more -->]]></description>
				<content:encoded><![CDATA[<p>At the <em>Gordon Research Conference on Visualization in Science and Education</em> in Rhode Island, July 7-12, team leader Violeta Ivanova presented a poster titled &#8220;Visualization in Mathematics, Science, and Technology Education: Curriculum Development, Student Portfolios, and Lessons Learned from a New Undergraduate Subject at MIT.&#8221; The highlight of the presentation were the live demos of science animations created by MIT undergraduate students in Violeta&#8217;s class. Several of these animations are featured in our <a title="Science animations by MIT students" href="http://vimeo.com/channels/mitstudents" target="_blank">Student Films</a> channel on vimeo.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1694" title="Violeta Ivanova with colleagues at the GRC conference on Visualization in Science and Education" src="http://mit-artemis.org/wp-content/uploads/2012/08/GRCphoto.jpeg" alt="" width="600" height="450" /></p>
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		<title>Krista&#8217;s art on the cover of Science magazine</title>
		<link>http://mit-artemis.org/2011/krista-science/</link>
		<comments>http://mit-artemis.org/2011/krista-science/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 20:12:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://mit-artemis.org/?p=191</guid>
		<description><![CDATA[Artwork by ARTEMiS&#8217; visual artist Krista Shapton is on today&#8217;s cover of Science magazine! For this work, which she did just prior to joining the ARTEMiS team at MIT, Krista collaborated with researchers at Harvard Medical School. &#160;]]></description>
				<content:encoded><![CDATA[<p>Artwork by ARTEMiS&#8217; visual artist Krista Shapton is on <a title="Science 22 July 2011: Artwork by Krista Shapton " href="http://www.sciencemag.org/content/333/6041.cover-explansion" target="_blank">today&#8217;s cover of Science magazine</a>! For this work, which she did just prior to joining the ARTEMiS team at MIT, Krista collaborated with researchers at Harvard Medical School.</p>
<p>&nbsp;</p>
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