3D modeling and texturing the astronaut for Human Motion in Microgravity

July 18, 2013
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This post outlines the process used to model and texture the astronaut in ARTEMiS’s Unity3D game Human Motion in Microgravity. 1. Reference images Photographs were taken of the astronaut suit from the front, back, and side views. (The Bio-Suit TM, designed by Guillermo Trotti and fabricated by Dainese, Italy, is a future generation spacesuit, which…

Creating the Lantos animation

December 13, 2011
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This post outlines our process of creating the animation of intra-aural imaging with a new scanner developed by Lantos Technologies. The animation included both humanoid and mechanical models and we used a range of techniques that can be applied to other projects as well. For reference, here is the final animation: Meet with AMPS and…

Rendering a mountain with normal map presets

August 3, 2011
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This post describes Maya rendering techniques we have used to create a mountain range, with pre-glacial, V-shaped valleys, for ourĀ Glacial Structures animation. Maya has some fun (and useful) preset render settings for quick renders. To find them, right-click on a new render layer, and then attributes: ..and then open up one of the many presets:…

We especially need imagination in science. It is not all mathematics, nor all logic, but it is somewhat beauty and poetry.

- Maria Montessori